Honest advice for inventors—with obscure cultural references included at no extra charge.
Episode
233
3D Scanning for Inventors and Product Development
What if you need to design an invention around an existing object—but there’s no CAD file anywhere? Noah and Steven explore 3D scanning, the reverse-engineering counterpart to 3D printing, and how inventors can use it to bring real-world geometry into product development. From capturing human body shapes and recreating undocumented legacy parts to scanning an everyday canister so a new product fits it precisely, they explain where 3D scanning can save time, where the software work gets tricky, and why this increasingly affordable technology is becoming a powerful tool for developing and prototyping inventions.
Core Topics for this episode:
- Prototyping
- CAD & Engineering
Key Takeaways Include:
Listen here:
Episode Blog
3D Scanning for Inventors: Bringing the Physical World Back Into CAD
If 3D printing turns a digital model into a physical object, 3D scanning does something wonderfully backwards: it starts with the physical object and brings its geometry into the computer.
Steven calls it 3D printing’s evil twin. Noah prefers the Star Trek mirror-universe analogy. Either way, the important part is that 3D scanning has become an increasingly practical tool for inventors and product developers—and it can solve problems that are surprisingly difficult to handle any other way.
In this Flash of Genius mini-episode, Noah McNeely and Steven Julian explore what 3D scanning actually does, why the technology has become more accessible, and several ways inventors can use it during product development.
From Object to Digital Geometry
Traditional product development usually begins in CAD.
An engineer or industrial designer creates an engineered digital model, exports the appropriate data, and then uses processes such as 3D printing, CNC machining, or molding to create something physical.
3D scanning reverses the direction.
You begin with an existing physical object.
A scanner captures its surface geometry as a dense collection of points in three-dimensional space. That scan data can then be processed in specialized software and used as the basis for digital geometry.
In simple terms:
3D printing goes from computer to object.
3D scanning goes from object to computer.
That sounds simple.
The actual workflow can be considerably more interesting.
Scanning Is Only the Beginning
Modern handheld 3D scanners can look a little like unusual cameras with multiple lenses or sensors.
You move the scanner around the object while the system tracks the surface and records geometry.
Move too quickly and the scanner may lose its position.
Reflective, transparent, dark, repetitive, or otherwise difficult surfaces can create additional challenges.
And once the scan is finished, you generally do not have a perfect engineering model ready to manufacture.
You have scan data.
That data often needs to be cleaned, aligned, repaired, simplified, converted, or rebuilt into usable CAD surfaces and solids.
This is the part Noah describes as the occasional pain in the neck.
The scanner may capture the shape.
Turning that shape into good engineering data still requires skill.
Reverse Engineering Old Parts
One of the most obvious applications for inventors is reverse engineering.
Imagine you need to develop a replacement component for a machine built in the 1940s.
There are no CAD files.
There may not even be useful drawings.
But you have the original physical part.
A 3D scanner can capture its geometry and provide a digital reference from which a replacement can be designed.
The same approach can help when developing a new product that must interface with an existing object whose geometry is difficult to measure manually.
Instead of trying to recreate every curve with calipers and rulers, you can capture the real object.
That can save enormous amounts of time.
Designing Around Existing Products
Noah describes a recent project involving a common canister that needed to fit precisely inside a client’s new product.
The canister was readily available, but the team did not have engineering geometry for it.
And it was more complicated than a simple cylinder.
So Noah scanned the actual canister.
The resulting data provided the geometry needed to design the new product around it, allowing the real-world item to drop into the client’s product correctly.
This is an excellent example of where 3D scanning shines.
The inventor is not necessarily trying to reproduce the scanned object.
The scan becomes a digital reference around which something entirely new can be developed.
Capturing Human Geometry
Human bodies are another obvious application because people are full of inconvenient curves.
Suppose you are designing a product that must fit around an arm, hand, head, foot, or other part of the body.
Traditional measurements can tell you length, circumference, width, and other dimensions.
But they may not capture the complex surface geometry that affects comfort and fit.
A 3D scan can.
Designers can scan representative users and use that geometry to understand how a product should interface with the body.
Depending on the application, multiple scans may be needed to represent different body sizes and shapes.
This can be particularly useful for:
- Wearable products
- Medical products
- Ergonomic handles
- Protective equipment
- Custom-fit components
- Braces and supports
- Human-interface products
The goal is not merely to make something that technically fits.
It is to understand the actual physical surface the product needs to work with.
Preserving Artifacts and Sculptures
3D scanning also has uses far beyond conventional engineering.
Noah mentions Scan the World, a project that captures sculptures, artifacts, and other culturally significant objects and makes 3D models available digitally.
That allows people to study, reproduce, reinterpret, and preserve objects that may be located thousands of miles away.
Noah has a version of Edgar Degas’ Little Dancer sculpture in his office that originated from scan data. He brought the model into his software and used CNC machining to create a physical interpretation of it.
That illustrates an interesting bridge between technologies.
An object can be scanned.
The scan becomes digital geometry.
That geometry can be modified.
Then it can return to the physical world through 3D printing, CNC machining, or another manufacturing process.
Physical → Digital → Physical.
That loop creates enormous possibilities.
3D Scanning Is Becoming More Accessible
Not long ago, useful 3D scanning equipment could cost tens of thousands of dollars.
That limited the technology to specialized engineering firms, metrology labs, large manufacturers, and other organizations that could justify the investment.
The cost has dropped significantly.
Noah compares the current state of 3D scanning to where 3D printing was roughly a decade ago.
The technology is moving from highly specialized equipment toward something more businesses and individual professionals can realistically use.
As prices continue falling and software improves, inventors should expect scanning to become an increasingly normal part of the product-development toolbox.
Scanning Does Not Replace Engineering
One misconception worth avoiding is the idea that scanning an object instantly creates a production-ready CAD model.
It usually does not.
A scan captures what exists.
Engineering defines what should exist.
Those are different things.
An old component may be worn.
A molded plastic part may have draft angles, shrinkage, or manufacturing artifacts.
A hand-sculpted surface may contain irregularities.
A scanned human body may include movement or soft-tissue variation.
The engineer still has to interpret the data.
Sometimes the scan is used directly as a reference.
Sometimes surfaces are rebuilt over it.
Sometimes key dimensions are extracted and a cleaner parametric model is created.
The scanner provides information.
Engineering turns that information into a manufacturable solution.
Know When Scanning Is Worth It
Not every object needs to be scanned.
If the geometry is a simple rectangular block with a few holes, a pair of calipers and ten minutes in CAD may be faster.
Scanning becomes especially valuable when the physical geometry is:
- Complex
- Organic
- Difficult to measure
- Historically undocumented
- Human-shaped
- Sculpted
- Irregular
- Required as an accurate interface for a new design
The right question is not:
“Can we scan this?”
It is:
“Will scanning give us useful geometry faster or more accurately than rebuilding it another way?”
That is the product-development decision.
The Product Genius Take
3D scanning is a powerful bridge between the physical and digital worlds.
For inventors, it can help reverse engineer existing parts, design around products that have no CAD data, capture complex human geometry, preserve unusual shapes, and create digital references that would be painfully difficult to measure manually.
But scanning is not magic.
The raw scan is often only the starting point.
Good results still require cleanup, interpretation, CAD work, and an understanding of how the final product will actually be manufactured.
Used correctly, though, 3D scanning can save tremendous time and unlock designs that would otherwise be difficult to create.
So yes, Steven: maybe it is the Reverse Flash to 3D printing’s Flash.
Just preferably without the evil alternate universe.
Or, read the full transcript here:
Steven Julian
Welcome, welcome, welcome. It is Flash of Genius. That's right. It's a little quicker, a little faster. That's why I talk faster. We are going to cover a topic, but cover it quickly. Across the table, Noah McNeely, today's Flash of Genius, 3D Printing's Evil Twin. I don't know why the music's still playing, Noah, but you are going to get into it. What do you mean by that?
Noah McNeely
Yeah, so do you remember that episode of Star Trek where they went to the mirror universe? Yes. And everybody that was good was evil and everybody that was evil was good?
Steven Julian
Absolutely.
Noah McNeely
Well, 3D scanning is like that to 3D printing. Not really. It's not evil.
Steven Julian
It's not evil.
Noah McNeely
It is a pain in the neck sometimes. It's opposite.
Steven Julian
It's different. It's very unique and almost otherworldly from 3D printing.
Noah McNeely
Right. So 3D printing, you start with an engineered... And then you export it out as this little file, which is really just a bunch of points in space. And then you can send it to a 3D printer and you get an object. 3D scanning is the other way around. You start with an object and you have this. device, which they used to be. these huge things like cost tens of thousands of dollars. Now they're much cheaper and it looks kind of like a camera with a whole bunch of lenses on it.
And you point it at your object and you move it around. You have to move real slow or else it kind of loses where it is. And it creates this file, this computer file with all these points in space. Then you can take that into software. This is where the pain in the neck part comes. You take that into software and you can convert that into an engineered part. So you could, let's say that for some reason we needed an engineered surface model of your nose. I could do it with a 3D scanner.
Steven Julian
I say we do it. Let's go. Let's start.
Noah McNeely
Then we can 3D print your notes.
Steven Julian
I love it. So, because the reverse part is you go from an actual physical object to a file, but then you then use that file to 3D print it back out to what you need it to be.
Noah McNeely
You can, or more commonly it would be used in things. like, let's say you were developing an object that needed to fit on the arm of somebody, or then you might scan a number of arms and get that geometry. Or let's say you had a really old thing that there's no computer data on, like something that was made like in the 1940s and you need to make a replacement for it or something that interfaces with it. You could use a 3D scanner to capture that and then build around it.
Steven Julian
So right now, 3D scanning is very specialized in its usage. Is that fair to say? Or very unique? You're looking at something that's almost one of a kind and then wanting to... Take it from the physical world to the digital world so you can then come back out on the 3D printing world.
Noah McNeely
Well, not always just 3D printing, but for a variety of reasons. So 3D scanning, it's used for a lot of things. It's kind of where 3D printing was maybe 10 years ago in the sense that it's just, I would say in the last four or five years, started to get to the cost level where a lot of different types. of industries start using it. There's actually this group called Scan the World, which is pretty cool. Not the whole world, but they go around and they scan these artifacts and famous statues and stuff.
So you can actually go onto their website and you can download 3D models of these famous things. I actually have here in my office, you've seen it for a while now, this carving of... The Little Dancer. Yeah, an Edgar Degas sculpture of a little dancer that was captured with a 3D scanner by the Scan the World people. And I pulled it into my software and I... I cut a version of it on the CNC machine.
Steven Julian
Okay, so let me ask, let me kind of try to land the ship quickly because it is flash of genius. How do you see this being used in the world of product development, in the world of entrepreneurship and prototyping and things like that?
Noah McNeely
So recently I did a project where we have to take this, let's just say this can of spray stuff. that's a common. Very common item. You can buy them, but we didn't have the geometry for it. And it was. more complicated than just a cylinder. I actually took the 3D scanner and did a scan of this thing. And then we built the product design around that so that now you could take this canister and drop it in the client's product. So that's one way where it might be used by an inventor entrepreneur.
Steven Julian
Now that we've come to near the end of the show, am I allowed to bring up potential issues I've had with how you've handled this topic?
Noah McNeely
Well, I can't say no now.
Steven Julian
See how I do that?
Noah McNeely
See how that's slightly annoying? No, I'd rather not.
Steven Julian
Yeah, okay, we'll just end the show. I never have a problem with a Star Trek reference. That is a great reference. But the show is called Flash of Genius. We should have referenced Flash's arch nemesis, Reverse Flash, right? So the 3D scanning and 3D printing is Flash, Reverse Flash. Although...
Noah McNeely
It was still a mirror universe kind of deal. Absolutely. He ran so fast that he went to another universe and met evil him and all sorts of problems happened.
Steven Julian
Right. And so, yeah, so you could, we could, and then that led to Bizarro, right? Bizarro Superman, all that kind of stuff. Not to mention the, it's possible.
Noah McNeely
it just became lazy writing after a while for comic book people. Oh, let's just reverse them. Instead of Batman, it'll be Owlman.
Steven Julian
Up is down, down is up. And again, to be clear, neither of 3D scanning or printing is evil, although sometimes 3D scanning is a pain in the butt. Yes. But the end result is not a pain in the butt.
Noah McNeely
No, it's a very powerful tool if you know how to use it.
Steven Julian
And the other thing that's not a pain in the butt is Noah McNeely and Product Quickstart. He's here to help you bring your product to market. And so for Noah, for Jody, this is Steven talking quickly to end the show quickly. Thank you for listening to Flash of Genius.